Projects List
Industrial Light & Magic 2009
The Last Airbender
Director: M. Night
Shyamalan
Vfx Concepts
Lucasfilm Animation 2008
Star Wars the Clone Wars
Director: Dave Filoni
Conceptual Design, Matte paintings
Taewon Entertainment/ Paramount 2007
Untitled film bid
Producers: Taewon Jung, Dede Nickerson
Environment design, Vehicle Illustration
Rhythm & Hues 2005
Untitled film bid
Environment design, Vehicle Illustration
Warner Brothers Animation 2010
Untitled
Supervising Director: Giancarlo Volpe
Vehicle Design
Lucasfilm Animation 2006-2009
Star Wars the Clone Wars
Supervising Director: Dave Filoni
Conceptual Design, Matte paintings
Imagine Entertainment/ Spectrum Media works 2005
Xquest
Production Designer: Oliver Scholl
Environment design
Sears / Epoch Films 2005
Production Designer Paul Martin
Set Illustrations
Loreal/ Believe Media 2005
Director: Tryan George
Production Designer: Paul Martin
Set Illustrations
Samsung/ Duo Films 2005
Production Designer: Paul Martin
Set and prop Illustrations
Renault/ Duo Films 2005
Productions Designer: Paul Martin
Set and vehicle Illustrations
GMC/ Imaginary Forces 2005
Director: Mikon Van Gastel
Production Designer: Paul Martin
Broodworks 2010
Untitles
Creative Director: Chan Park
Environment Illustration
THQ 2008
Untitled
Art Director: Rodney Walden
Keyframe Illustration
Seven Studios 2005
Pirates of the Caribbean, the Legend of Jack Sparrow
Art Director: Damon Conn
Conceptual design and illustration
Seven Studios 2005
Untitled
Art Director: Barclay Chantel
Vehicle and environment design
Wideload/ Liquid Development 2004
Stubbs the Zombie
Art Director: Alex Seropian
Environment and prop design
Falcon's Treehouse 2009
Art Director: PJ Tamayo
Environment and vehicle illustrations
Petrol Advertising/ Hot wheels 2005
Art Director: James Paick
Vehicle illustration
Elizabeth Moore 2005
Designer: Elizabeth Moore
Architectural illustrations
Biography
I was born in Southern California on Christmas Eve of 1980. I grew up in Carlsbad, a city few miles north of San Diego. As a child, I was fascinated by science and technology. I would always be taking apart my parents' electronics and trying to figure out how they worked. My imagination was also drawn early into books and film. My older brothers and I would catch the newest action, sci-fi, or horror matinees every weekend. These early childhood fascinations naturally developed into the desire to illustrate my own worlds and tell stories. In school, I met friends with mutual interest in design and art. With their advice and highest recommendation, it led me to attend the Art Center College of Design, majoring in transportation. Art Center's transportation curriculum was very intense and concentrated. There were many late nights spent thinking and analyzing designs, sketching, rendering, and building scaled models. Between school terms, I was able to begin working freelance for various video game companies. These jobs eventually led to more design work in video games and then expanded into commercials and advertising. During my last two terms of school, I decided to switch my focus from transportation to entertainment design. Immediately after graduating, I continued working on different television and video game projects in Los Angeles. At the end of 2005, I received the opportunity to join Lucasfilm Animation as a conceptual designer on the Clone Wars television show and film. Nearly four years later, I decided to relocate from the bay area to southern california to pursue other creative opportunies.
I enjoy the learning process and growing as an artist and individual.